1. Beginning of Turn Players may declare Haste (+3 to initiative, -3 to actions) to try to go first. 2. Initiative Each Player roll 1d10 + Reflexes Plus or minus modifiers. Turn proceeds in order from highest roll to lowest. Players may delay action until later in the turn. 3. Actions A character may perform 1 action at no penalty. Each additional action incurs a penalty of -3 to any roll. Actions include:
4. Roll Hit Location and Take Damage If shot or hit, roll location and take damage, subtract any armor or cover from that location. Subtract your BTM (Body Type Modifier) from damage taken, doubling any resulting damage to the head.
Make a Stun Save by rolling under the character's Body Type on a ten sided die subtracting any modifiers from your current wound level. If failed, the character is stunned and can take no action until the player rolls a successful Stun Save. Limb Loss occurs if a limb takes more than 8 points of damage from a single attack. The character must make an immediate Death Save at Mortal 0. Head hits that inflict 8 points of undoubled damage kill automatically. At Serious Wound Level the character is at -2 to his REF. At Critical Wound Level the character's REF, INT, and COOL are reduced to half rounded up. At Mortal Wound Level the character's REF, INT, and COOL are reduced to one-third rounded up and must make a Death Save. Make a Death Save, if the character has been mortally wounded, by rolling under the character's Body Type on a ten sided die subtracting the level of Mortality each round until they are stabilized with medical attention. Medical attention is defined as a successful First Aid skill check vs. the current damage taken. If the roll is successful, the character is stabilized and healing can commence. If the roll is failed, the character must make additional Death Saves every minute at an additional -1 penalty per minute. |
Wednesday, May 6, 2020
Cyberpunk 2020 Combat Basics, Step by Step
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1. Beginning of Turn Players may declare Haste (+3 to initiative, -3 to actions) to try to go first. 2. Initiative Each Player roll 1d10 ...
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Steps in Cracking a Datafortress The Typical Run Library Research to determine little facts about the corporation. May come in handy. Load u...
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